Computer Science at Home

A Story to Remember

A Story to Remember challenges you to think about how the order of events matters in a story. What should happen at the beginning of the story? How should the story end?
Duration Up to 45 minutes
Setting At home
Outcome Put events in order to make your own story.
age limit
For Ages 4+ with help from an adult
The three children from the "A Story to Remember" computer science activity are in their bedroom imagining stories. Each has a thought bubble with an idea: a giant, an infant, and four mysterious bags.