Explore

These hands-on, research-based activities are designed for families with children ages 4–11. Build your confidence, collaborative problem-solving skills, and understanding of STEM disciplines. You can work together to solve a design challenge as a family, or you can learn about technology and the human-made world.

At Home Activities

 
Engineering

Kenji and Emi have a problem. They found a bug crawling in their room! This interactive story introduces the engineering design process as they design a solution to their problem.

Engineering

Andre and Makayla have a problem. They want to bring peppers over to grandma, but taking the stairs is exhausting! This interactive story introduces the engineering design process as they design a solution to their problem.

Engineering

Luis and Guadalupe have a problem. They are going away for a week, but their tomato plants still need to be watered. This interactive story introduces the engineering design process as they design a solution to their problem.

Computer Science

Naomi and her family have a problem. Their game always ends the same way—with the youngest person losing! This interactive story shows how they think like computer scientists to design a solution to their problem.

Computer Science

Eddie and Tricia have a problem. Writing down all their dance steps is taking a long time! This interactive story shows how they think like computer scientists to design a solution to their problem.

Engineering

Bia and Cris have a problem. The music from their grandfather’s cell phone is too quiet! This interactive story introduces the engineering design process as they design a solution to their problem.

Engineering

Purna and Ved have a problem. They want to play music for their grandparents, who are coming from India to visit them, but they don’t have any instruments. This interactive story introduces the engineering design process as they design a solution to their problem.

Computer Science

Nur and Fitri have a problem. How can they put the parts of a story together to make the story have a happy ending? This interactive story shows how they think like computer scientists to design a sequence that solves their problem.

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Computer Science

Naomi and her family have a problem. Their game always ends the same way—with the youngest person losing! This interactive story shows how they think like computer scientists to design a solution to their problem.

Computer Science

Eddie and Tricia have a problem. Writing down all their dance steps is taking a long time! This interactive story shows how they think like computer scientists to design a solution to their problem.

Computer Science

Nur and Fitri have a problem. How can they put the parts of a story together to make the story have a happy ending? This interactive story shows how they think like computer scientists to design a sequence that solves their problem.

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Want all Computer Science At-Home activities?
Engineering

Kenji and Emi have a problem. They found a bug crawling in their room! This interactive story introduces the engineering design process as they design a solution to their problem.

Engineering

Andre and Makayla have a problem. They want to bring peppers over to grandma, but taking the stairs is exhausting! This interactive story introduces the engineering design process as they design a solution to their problem.

Engineering

Luis and Guadalupe have a problem. They are going away for a week, but their tomato plants still need to be watered. This interactive story introduces the engineering design process as they design a solution to their problem.

Engineering

Bia and Cris have a problem. The music from their grandfather’s cell phone is too quiet! This interactive story introduces the engineering design process as they design a solution to their problem.

Engineering

Purna and Ved have a problem. They want to play music for their grandparents, who are coming from India to visit them, but they don’t have any instruments. This interactive story introduces the engineering design process as they design a solution to their problem.

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On the Go Activities

Think of as many technologies as you can to solve different problems, like cooking food or making light.

Use this deck of 52 technology cards to play seven different games. Use the printable version for a true card game experience, or download the mobile version for your cell phone or tablet.

Make a trip to the grocery store or the laundromat more fun as you spot technologies all around you!

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